> For the complete documentation index, see [llms.txt](https://bennykok.gitbook.io/rhythm-game-starter/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bennykok.gitbook.io/rhythm-game-starter/notices/limitations.md).

# ⚠️ Limitations

The goal of the **RhythmGameStarter** is to provide you a quick start template for making music rhythm game which focused on pre-made note sequence&#x20;

* midi based note sequence (Imported from midi)
* pre-made sequence (using built-in Sequence Editor)
* pre-recorded sequence (using Recorder demo, 0.5+)

### Limitations&#x20;

* Currently, all of the note sequence needed to be created manually ([Sequence Editor](/rhythm-game-starter/note-sequences/sequence-editor.md)) or via imported midi or [recorded](/rhythm-game-starter/note-sequences/recording-mode.md).
* The midi import is only available in the editor at the moment, which cannot let you import the midi file in runtime.
* Note interaction is designed to fit the current Tap/Long Press/Swipe interaction, if you are looking at advance note interaction, you won't have a solution out the box, you will need to customize the code to fit your needs.
* Using Unity version lower than 2019 may have lagging issues on Android device, as this asset use the Audio DSP time for note synchronization, and [here](https://forum.unity.com/threads/unitys-android-audio-latency-improvement-in-2019-1-0.577594/) explained Unity’s Android audio latency improvement in 2019.1.0
