Rhythm Game Starter
  • 🎹Rhythm Game Starter
  • 🌈Showcase
  • 💡FAQ
  • 💻Demo
  • Quick Start
  • ➡️Getting Started
    • Template Workflow
    • Bare Workflow
  • ⭐Components Overview
    • Input Handling [New]
    • Song Manager
    • Stats System
    • Track Manager
    • Track
  • 🎙️Importing Songs
  • 🎼Creating Song Map
    • Recording Mode [0.5+]
    • Sequence Editor
    • Midi Import
      • Track Mapping
      • Note Type Mapping
  • ⏯️Control Song Play / Pause
  • ✨Customization
    • Custom Notes
    • Customize note instance in runtime
    • Note Effects
  • Integration
    • Naninovel
  • Advance
    • Asmdef
  • Notices
    • ⚠️ Limitations
  • Development
    • 💡Development Tips
    • 🔧Changelog
  • Support
    • 💬Discord
    • Asset Store
    • Main Site
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  1. Notices

⚠️ Limitations

Some notes before you consider this asset.

PreviousAsmdefNextDevelopment Tips

Last updated 4 years ago

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The goal of the RhythmGameStarter is to provide you a quick start template for making music rhythm game which focused on pre-made note sequence

  • midi based note sequence (Imported from midi)

  • pre-made sequence (using built-in Sequence Editor)

  • pre-recorded sequence (using Recorder demo, 0.5+)

Limitations

  • Currently, all of the note sequence needed to be created manually () or via imported midi or .

  • The midi import is only available in the editor at the moment, which cannot let you import the midi file in runtime.

  • Note interaction is designed to fit the current Tap/Long Press/Swipe interaction, if you are looking at advance note interaction, you won't have a solution out the box, you will need to customize the code to fit your needs.

  • Using Unity version lower than 2019 may have lagging issues on Android device, as this asset use the Audio DSP time for note synchronization, and explained Unity’s Android audio latency improvement in 2019.1.0

Sequence Editor
recorded
here