> For the complete documentation index, see [llms.txt](https://bennykok.gitbook.io/rhythm-game-starter/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bennykok.gitbook.io/rhythm-game-starter/getting-started/bare-workflow.md).

# Bare Workflow

1. It's possible to integrate RhyhtmCore into your existing project without stater content and UI

![RhythmCore prefab location](/files/-MHfCgp4X4Cd_GMyQdqF)

2\. The RhythmCore prefab is the base prefab used by the demo scenes which doesn't have tracks, starter UI, etc...

![](/files/-MHfD8i8dGXld6ylhryK)

3\. You can drag n drop **RhythmCore** into your scene, and depends on your needs, drag as much track as you want under the **Tracks** parent.

![Track prefab location](/files/-MHfDWP4U2kKAgQHpd6S)

![Track prefab under 'Tracks' example](/files/-MHfGKE26_bJzyXiumFA)

4\. Example of Tracks freely placed in 3D space (3D long note is not supported atm)

![Environment(Stylised Grass Shader) and character(vRoid) is not a part of the package. ](/files/-MHfGSiVbyVsKWT1M76M)

5\. Then you will need to [configure your inputs as usual](/rhythm-game-starter/hierarchy-overview/input.md) (e.g. add/remove keymap if you needed)&#x20;

![](/files/-MHfHuKc5uuIRgKNnN0c)

6\. Then you can continue on [making custom notes](/rhythm-game-starter/note-prefab/custom-notes.md), [importing your custom songs](/rhythm-game-starter/importing-songs.md), etc.
