Rhythm Game Starter
  • 🎹Rhythm Game Starter
  • 🌈Showcase
  • 💡FAQ
  • 💻Demo
  • Quick Start
  • ➡️Getting Started
    • Template Workflow
    • Bare Workflow
  • ⭐Components Overview
    • Input Handling [New]
    • Song Manager
    • Stats System
    • Track Manager
    • Track
  • 🎙️Importing Songs
  • 🎼Creating Song Map
    • Recording Mode [0.5+]
    • Sequence Editor
    • Midi Import
      • Track Mapping
      • Note Type Mapping
  • ⏯️Control Song Play / Pause
  • ✨Customization
    • Custom Notes
    • Customize note instance in runtime
    • Note Effects
  • Integration
    • Naninovel
  • Advance
    • Asmdef
  • Notices
    • ⚠️ Limitations
  • Development
    • 💡Development Tips
    • 🔧Changelog
  • Support
    • 💬Discord
    • Asset Store
    • Main Site
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  1. Getting Started

Bare Workflow

Integrate into any existing game or "start from scratch" without the template.

PreviousTemplate WorkflowNextComponents Overview

Last updated 4 years ago

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  1. It's possible to integrate RhyhtmCore into your existing project without stater content and UI

2. The RhythmCore prefab is the base prefab used by the demo scenes which doesn't have tracks, starter UI, etc...

3. You can drag n drop RhythmCore into your scene, and depends on your needs, drag as much track as you want under the Tracks parent.

4. Example of Tracks freely placed in 3D space (3D long note is not supported atm)

5. Then you will need to (e.g. add/remove keymap if you needed)

6. Then you can continue on , , etc.

➡️
configure your inputs as usual
making custom notes
importing your custom songs
RhythmCore prefab location
Track prefab location
Track prefab under 'Tracks' example
Environment(Stylised Grass Shader) and character(vRoid) is not a part of the package.