Rhythm Game Starter
  • 🎹Rhythm Game Starter
  • 🌈Showcase
  • 💡FAQ
  • 💻Demo
  • Quick Start
  • ➡️Getting Started
    • Template Workflow
    • Bare Workflow
  • ⭐Components Overview
    • Input Handling [New]
    • Song Manager
    • Stats System
    • Track Manager
    • Track
  • 🎙️Importing Songs
  • 🎼Creating Song Map
    • Recording Mode [0.5+]
    • Sequence Editor
    • Midi Import
      • Track Mapping
      • Note Type Mapping
  • ⏯️Control Song Play / Pause
  • ✨Customization
    • Custom Notes
    • Customize note instance in runtime
    • Note Effects
  • Integration
    • Naninovel
  • Advance
    • Asmdef
  • Notices
    • ⚠️ Limitations
  • Development
    • 💡Development Tips
    • 🔧Changelog
  • Support
    • 💬Discord
    • Asset Store
    • Main Site
Powered by GitBook
On this page
  • Setup
  • Device Simulator

Was this helpful?

Getting Started

Basic Installation and setup requirement

PreviousDemoNextTemplate Workflow

Last updated 2 years ago

Was this helpful?

Setup

1. Import the Unity package to a new project (Suggested to be using 2019.4+)

Since this is a project template, all the project settings have been included in the asset store package, but you can choose not to import all of them, as this setup guide has also mentioned about some import settings which you can configure yourself, you don't have to worry not importing them.

2. You will be greeted by the wizard window, which guides you to the quick start template

3. There are two types of workflow you can choose

To test with mobile touch input, please install the device simulator from the package manager

Device Simulator

Select the "Game" dropdown on the top left corner of the Game window to swtich over to device simulator

4. The demo scene uses TextMeshPro, you will also need to set it up when being prompted.

5. Press play in any of the demo scene and you should be good to go!

Before anything, it's suggested to set the DSP buffer size to ”Best latency” in the Audio Project Settings to make sure the audio synchronization is smoother, however, .

➡️
Template Workflow
Bare Workflow
the audio stability might vary
Best latency will ensure the AudioSettings.dspTime to be more accurate
For testing touch input in the editor (Device Simulator only support 2019.3+)