> For the complete documentation index, see [llms.txt](https://bennykok.gitbook.io/rhythm-game-starter/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bennykok.gitbook.io/rhythm-game-starter/importing-songs.md).

# Importing Songs

### Importing Songs

1\. Drag in your .mp3 / .wav (any Unity supported audio format) to a new folder.

<div align="center"><img src="/files/-M7GQ3ZgMfc4AOd1Lacg" alt="Suggested structure of a SongItem"></div>

2\. Create a `SongItem` .

<div align="center"><img src="/files/-MFjs_CfKoNVjtafqCcB" alt="Creating a SongItem"></div>

### About `SongItem`

`SongItem` is used throughout the RhythmGameStarter, it is a `ScriptableObject` that stores the note sequence and the related`AudioClip` reference.&#x20;

![SongItem inspector](/files/-MFjtmd92u2fZ78Pkc4o)

See how to play your song with the `SongItem` asset below.

{% content-ref url="/pages/-M78YSpuaBpGcPbcuI1T" %}
[Control Song Play / Pause](/rhythm-game-starter/playing-your-own-song.md)
{% endcontent-ref %}

### About Note Sequences

See how to create note sequences for your songs below.

{% content-ref url="/pages/-MFjkFWxAGoeIo49He9q" %}
[Creating Song Map](/rhythm-game-starter/note-sequences.md)
{% endcontent-ref %}
