Rhythm Game Starter
  • 🎹Rhythm Game Starter
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    • Template Workflow
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  • ⭐Components Overview
    • Input Handling [New]
    • Song Manager
    • Stats System
    • Track Manager
    • Track
  • 🎙️Importing Songs
  • 🎼Creating Song Map
    • Recording Mode [0.5+]
    • Sequence Editor
    • Midi Import
      • Track Mapping
      • Note Type Mapping
  • ⏯️Control Song Play / Pause
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    • Customize note instance in runtime
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  • Midi Mapping
  • How it works

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  1. Creating Song Map
  2. Midi Import

Track Mapping

This explains how the note sequence is mapped to each tracks with MidiTrackMapping

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Last updated 4 years ago

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Midi Mapping

The screen below is the midi editor in Ableton Live (DAW), if you have prior knowledge or experience with digital music production, then it will be easier for you to understand.

Simply put, we have to map the notes from midi to the tracks in-game.

This is handled by the MidiTrackMapping ScriptableObject

How it works

From the default mapping above, you can see Track 1 is mapped to C note, therefore all the C note will be mapped to the first track, same principle for other track.

🎼
An exmaple of midi editing in Ableton Live