Rhythm Game Starter
  • 🎹Rhythm Game Starter
  • 🌈Showcase
  • 💡FAQ
  • 💻Demo
  • Quick Start
  • ➡️Getting Started
    • Template Workflow
    • Bare Workflow
  • ⭐Components Overview
    • Input Handling [New]
    • Song Manager
    • Stats System
    • Track Manager
    • Track
  • 🎙️Importing Songs
  • 🎼Creating Song Map
    • Recording Mode [0.5+]
    • Sequence Editor
    • Midi Import
      • Track Mapping
      • Note Type Mapping
  • ⏯️Control Song Play / Pause
  • ✨Customization
    • Custom Notes
    • Customize note instance in runtime
    • Note Effects
  • Integration
    • Naninovel
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    • Asmdef
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  • P.S.
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  1. Customization

Custom Notes

Ways to customize the default notes

PreviousCustomizationNextCustomize note instance in runtime

Last updated 4 years ago

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Step 1

Creating custom notes can be as simple as duplicating the demo note prefab for each type

Step 2

Then relate your new prefab with your custom new mappings

Step 3

Then relate the new mapping to your TrackManager

P.S.

The long note setup is a bit tricky since it requires sprite tiling, you need to set the top and bottom border as follows and mark the bottom point as the pivot point.

And it's better to make sure the default size is 1 x 1 in the long note prefab and it looks proper at this scale, as the height is being set according to the note's duration in runtime.

Alternative 1

If you just want to customize the note skin, its possible just to overpaint your skin into the notes textures.

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