Rhythm Game Starter
  • 🎹Rhythm Game Starter
  • 🌈Showcase
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  • ➡️Getting Started
    • Template Workflow
    • Bare Workflow
  • ⭐Components Overview
    • Input Handling [New]
    • Song Manager
    • Stats System
    • Track Manager
    • Track
  • 🎙️Importing Songs
  • 🎼Creating Song Map
    • Recording Mode [0.5+]
    • Sequence Editor
    • Midi Import
      • Track Mapping
      • Note Type Mapping
  • ⏯️Control Song Play / Pause
  • ✨Customization
    • Custom Notes
    • Customize note instance in runtime
    • Note Effects
  • Integration
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  1. Customization

Note Effects

PreviousCustomize note instance in runtimeNextNaninovel

Last updated 4 years ago

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The No Tap Effect bool in Note actually disable the tap effect emitted through the TapEffectPool in the “RhythmGameStarter”

“Effects3” is actually a combination of Effects1 & Effects2

And both of them are just non-looping particle effects, that triggered at the same time by the NoteEffect script in “Effects3”

To customize the tap effect, duplicate the existing effects to tweak and combine them through nested effect.

Then assign the new effect to the TapEffectPool in the “RhythmGameStarter”

TapEffectPool will automatically emit the effect upon note trigger, and place the effect at the position of the note.

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