> For the complete documentation index, see [llms.txt](https://bennykok.gitbook.io/rhythm-game-starter/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://bennykok.gitbook.io/rhythm-game-starter/note-prefab/note-effects.md).

# Note Effects

![](https://32629026-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2Frhythm-game-starter%2F-M77mUOMVMimR0SwIx0Y%2F-M77pUyvEdfMKSEp6-de%2F36.png?generation=1589286143633335\&alt=media)

The No Tap Effect bool in **Note** actually disable the tap effect emitted through the TapEffectPool in the “RhythmGameStarter”

![](https://32629026-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2Frhythm-game-starter%2F-M77mUOMVMimR0SwIx0Y%2F-M77pUywBlSi_1fUAGgx%2F37.png?generation=1589286143594561\&alt=media)

“Effects3” is actually a combination of Effects1 & Effects2

And both of them are just non-looping particle effects, that triggered at the same time by the **NoteEffect** script in “Effects3”

![](https://32629026-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2Frhythm-game-starter%2F-M77mUOMVMimR0SwIx0Y%2F-M77pUyxdE9u3KXldt_s%2F38.png?generation=1589286143575159\&alt=media)

![](https://32629026-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2Frhythm-game-starter%2F-M77mUOMVMimR0SwIx0Y%2F-M77pUyyFrUFxTdV-gXe%2F39.png?generation=1589286143601050\&alt=media)

To customize the tap effect, duplicate the existing effects to tweak and combine them through nested effect.

Then assign the new effect to the TapEffectPool in the “RhythmGameStarter”

![](https://32629026-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2Frhythm-game-starter%2F-M77mUOMVMimR0SwIx0Y%2F-M77pUyz6XppWUubVI5Q%2F40.png?generation=1589286143620736\&alt=media)

TapEffectPool will automatically emit the effect upon note trigger, and place the effect at the position of the note.
