Rhythm Game Starter
  • 🎹Rhythm Game Starter
  • 🌈Showcase
  • 💡FAQ
  • 💻Demo
  • Quick Start
  • ➡️Getting Started
    • Template Workflow
    • Bare Workflow
  • ⭐Components Overview
    • Input Handling [New]
    • Song Manager
    • Stats System
    • Track Manager
    • Track
  • 🎙️Importing Songs
  • 🎼Creating Song Map
    • Recording Mode [0.5+]
    • Sequence Editor
    • Midi Import
      • Track Mapping
      • Note Type Mapping
  • ⏯️Control Song Play / Pause
  • ✨Customization
    • Custom Notes
    • Customize note instance in runtime
    • Note Effects
  • Integration
    • Naninovel
  • Advance
    • Asmdef
  • Notices
    • ⚠️ Limitations
  • Development
    • 💡Development Tips
    • 🔧Changelog
  • Support
    • 💬Discord
    • Asset Store
    • Main Site
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Components Overview

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Last updated 2 years ago

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Overview

You will find the “RhythmGameStarter” prefab in each of the demo scenes, and the structure is as followed.

  1. RhythmGameStarter holds the main system’s script for audio playback and synchronization.

  2. Each track is a separate Track prefab and can be positioned freely.

  3. The Boundary is where the note gets recycled or destroyed when the note passed through.

  4. The UI is a template interface for showing the combo, score, song percentage, and the stats information, and most UI is linked by the built-in UnityEvent from the corresponding script.

Please contact directly (via discord or email) for any problems, I will be there to help

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