Components Overview

Overview

You will find the “RhythmGameStarter” prefab in each of the demo scenes, and the structure is as followed.

  1. RhythmGameStarter holds the main system’s script for audio playback and synchronization.

  2. Each track is a separate Track prefab and can be positioned freely.

  3. The Boundary is where the note gets recycled or destroyed when the note passed through.

  4. The UI is a template interface for showing the combo, score, song percentage, and the stats information, and most UI is linked by the built-in UnityEvent from the corresponding script.

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