Sequence Editor
Available to v0.2 and above
Last updated
Available to v0.2 and above
Last updated
SongItem
Create a blank SongItem
from the Create menu
In this example, I will try to create a variant sequence for the same songs.
After creating the SongItem
, fill in the bpm and drag in the relative AudioClip
SongItem
Double-clicking on the SongItem
asset or by clicking the Edit notes button, the Sequence Editor will appear.
Similar to step sequencing, by clicking on each beat, it will turn green and a beat will be created.
And if you now play the game using the new SongItem
we just created, you will see the note appeared as our sequence in the editor.
To preview and edit the beat faster, you can toggle the Play/Pause using the Space bar shortcut when focused on the Sequence Editor, and by clicking on the scale area, you can jump the play head to specific beat if needed.
Sometimes using the Good Latency in the editor will give you a better audio previewing experience, since there will be Audio overhead for the Unity editor. You can temporarily switch between the DSP Buffer Size to prevent the lagging audio in the editor. While for runtime [Build], it is better to switch back to Best Latency!